Fast exercise, fractal line
It’s time to learn Houdini. Best way for me it’s make exercises that force me to learn how make them
First two exercises:
A pin table:
A growing DNA:
I want to show a old wip about a software that I’m developing, it’s about Wang Tiles. Soon I’ll publish a first vresion.
Wang Tiles are small pieces that you combine in a way that there is not repetitions and any pattern and it’s very very fast once that you hace a tileset.
This was a very fast test in Softimage (R.I.P.):
And a old wip of my application:
In this future first verión will be possible to create wang tiles based on any texture. I expect publish an advance soon…
Yesterday Softimage anounces that leave Softimage development.. It has been my main and I don’t like this Autodesk policy, in the hypothetic case that Maya or Max was deprecated, I will think the same. But ok, it’s only software, I worked with Max, Maya and Softimage and are only tools.. so I’ll publish some some…
A old maya node that I just recovered.
A node that eval python expressions, very usefull for prototyping.
You can define custom methods or import any python module.
Here are some test about image processing in c++ Two examples: – Interactive segmention: Separate foreground and background by user strokes to get foregrounf and backfround samples. Smooth blending: The algoritm search for smoothest seam to blend two images. (in the example is merged with itself to expand size)
This is a small reel with part of my work in the production of Justin and the Knights of Valour at Kandor Graphics working as pipeline lead td.
This is a fast test of a grid that keep ids when rows or columns are changed. That way weightmaps (and others properties) are well conserved.